mental ray Standalone 3.6 for Maya 2008 (32bit)

mental ray Standalone 3.6 for Maya 2008 Highlights
Key New Features and Enhancements
The advanced, physically based mental ray® rendering technology allows you to take your CG projects to new, more photorealistic heights.
The latest release of mental ray® Standalone for Autodesk® Maya® software–mental ray 3.6–delivers improved performance and scalability for rendering large scenes.
Improved Displacement Mapping—Subdivision Surfaces
mental ray 3.6 provides improved rendering for subdivision surfaces
with displacement mapping. This means you can achieve a higher level of
surface detail with dense displacement maps, while at the same time
reducing the memory consumption of the map at render time.
Support for Hardware Particle Rendering
Particle types that were previously supported only in the Maya hardware
renderer can now be rendered in mental ray. This lets you achieve
effects such as motion-blurred hardware particles without the need to
combine outputs from multiple renderers.
Improved Large-Scene Rendering Performance
mental ray 3.6 provides improved support for large-scene rendering
through file-based .mi scene segmentation (assemblies). The addition of
an adaptive BSP acceleration mode (BSP2) automatically adjusts
acceleration structures for mental ray assembly.
Native Ambient Occlusion
mental ray 3.6 shaders can now use the mental ray core to calculate and
cache ambient occlusion—accelerating ambient occlusion computation.
Motion Blur and Transparency Quality
New rasterizer options in mental ray 3.6 give you greater control over transparency levels and motion blur quality.
Native Support for Maya Hair Primitives
The mental ray 3.6 hair primitive allows Maya Hair to be rendered through .mi files—saving precious disk space and time.
New mia_material_x Shader
A new mia_material_x shader allows you to quickly simulate materials
commonly used in architectural and product design renderings.
Native .dds File Format as Input Texture
mental ray 3.6 for Maya now supports input of .dds texture files,
enabling you to render assets from your game pipeline and attain full
fidelity in your cinematics.
mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.

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